void drawLevelInfo() { background(#000000); drawGrid(); fill(#AA000000); noStroke(); rectMode(CORNER); rect(0, 0, width, height); fill(#FFFFFF); textAlign(CENTER, CENTER); textFont(headingFont); text(levels[selectedLevel][0], width / 2, height / 4); textFont(textFont); text("Created By:\n" + levels[selectedLevel][1], width / 2, height / 2); textAlign(CENTER, BOTTOM); textFont(textFont); text("Press any key to hide this screen.\nPress arrow keys to start playing.", width / 2, height - 10); } void keyPressedLevelInfo() { if (key == 'l') { gameState = GAME_LEVEL_SELECT; } else { gameState = GAME_PLAYING; keyPressedPlaying(); } }